![]() ![]() Certain types of objects are prohibited, and different shelter types may have different entrance designs. proper, having both their own build budget and special Vault-Tec themed decorations or house parts that can be only used in the Shelter. Shelters are instanced C.A.M.P.-like interiors with separate budgets and relaxed building rules, but also act as separate homes from the C.A.M.P. Jameson Grillo and Aaron Bradie were two of the scientists working on the project. They were advertised as homes of the future for ideal living in a post-apocalyptic world. We've also removed material requirements in the PTS so that you can build in your Shelters without needing to hunt down tons of components.The purpose of the Shelters project was to produce unique interior expansions to homes. at any given time, and you can build multiple entrances to the same Shelter, if you'd like. You can have one Shelter of each type in your C.A.M.P. "Since they are instanced, each Shelter will have its own build budget that's separate from your main C.A.M.P. "To access a Shelter, simply build the associated Shelter Entrance in your C.A.M.P. Those on the PTS can try out all of the Shelters right now and don't have to worry about material requirements so that they can build as much as they want to see how the feature works. The Vault Utility Room will be free for players after they complete a mission, the Vault Lobby will be given away to Fallout 1st subscribers and sold via Atoms to those who don't have the membership, and the Vault Atrium will be buyable with Atoms when it's available. Bethesda said three different Shelters will be available when the feature fully launches on the live servers. ![]()
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